v0.6 Changelog


- All of Sonic's animations have been replaced with a static T-pose

- Picking Depression Man now triggers the Third Impact
- Fixed a bug causing the game to randomly exit to the main menu
- New Bot City level added: contains 2 keys
- Final boss now drops a key! This makes a total of 8 keys
- New boss added
- Improved lock on clarity
- Can no longer pause while reading text
- Restored boss battle music
- Controlling enemies no longer breaks cutscenes
- FastBot model tweaks, minor stuff though
- Shady Vendor is finally in business!
- Even though I said I wouldn't do it because I didn't want to code the UI but ended up doing it anyway
- This means coins are no longer useless, but keeping the heal because it just feels good
- Boosting on the ground drains slower and makes you go faster
- Boost Jump is now an actual thing that exists and not some obscure, almost useless tech
- Boost now deflects certain projectiles
- A successful hit on an enemy causes your boost to refill faster
- Depression Dude nerfed
-- I accidentally (read: intentionally) overbuffed him. He's still top tier, but this should bring him more in line with the others
-- Weaker boost
-- Boost is no longer infinite, drains extremely fast but has the longest range for deflecting projectiles
-- Drastically lowered damage to bosses
- Blue Boi buffed
-- Slightly stronger boost
-- Boost decays slower
-- Faster homing attack
-- New hat
-- Has a new unique costume feature
--- Can be bought from shops
--- Swap costumes with 1-4 keys
--- Purely cosmetic
- Elite Drones are now equipped with laser beams and do not miss
- Elite Drones nerfed; probably need more nerfing still
- Almost-Mecha Chickens have had their lasers replaced with simple bullets
- Added small icons showing which powerups you have
- Final boss's Giga Drill Break is faster, deadlier, flashier and more explosive
- Smooth new animated health bar~
- Rewrote missile targeting
-- No longer stops chasing when you're inside an enemy
-- Intelligently choose targets based on who's firing
-- Can now stop chasing if you're too far away
- Missiles now deal proper damage to enemies
- Missile damage nerfed
- Enemy targeting also redone from the ground up, should function the same as before but with a few minor differences; mainly backend stuff
- Different character sizes no longer break things
- Adjusted enemy controls and UI; should be a lot more clear now
- Bots have a brand new model and updated rig/animations
- Not all are updated with the new rig yet--
- Bots no longer deal damage on contact sometimes
- Fixed some Bot animation cancels and jittery movement
- Practice Bot now fights back
- Pressing shift while controlling any of the new Bots will let you dab
- Practice Bot attacks removed
- super sayan now uses kamehameha
- AntBots now have a government and will arrest you if you break their laws
- Fixed a bug occurring when you interacted with anything before locking on to an enemy
- Crates can be picked up again and used to press buttons
- Added an arena
-- No rewards or anything- but losing here still costs lives
-- Everything unlocked for now
- Chance of random crashes decreased
- Spawning bugs fixed
- Pigmask Soldier removed
- Replaced with a new character that plays pretty much the same, but looks way cooler; unlock method remains the same
- Same thing for Sonic
- New bonus character added
- New coin types
- Doubled the value of health pickups

Files

game v0.6.zip 88 MB
May 20, 2018

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