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version 03132020 changelist

- weapons all rebalanced, added attack speed scaling as well (multiplicative and applied after all other attackspeed buffs)
- new helmet can be found in shuriman catacombs and allows access to a new boss fight and a new area
- added the void
- added a new boss fight in the void with 2 unique weapons
- character swap orbs removed, replaced with interactive characters chilling in the temple
- added ornn's forge and an item compendium
- killing gold implings will drop gold coins which can be used to forge items
- sovereign's crown function changed from bonus strength to generating gold on kill
- pressing 0 now changes the game quality level until we have a settings menu
- added RAGDOLLS- not all enemies have them

==== characters ====

- general
-- dark flight: aiming at too high an angle will always use the max forward distance angle rather than going straight down
-- umbral strike: rewritten with all current bugs fixed

- aatrox(sword)
some technical changes to reward players who put in the time to master him

-- can now swap(g) during ANY action and can act out of animation faster
-- can now swap(g) during ultimate
-- can now cancel heavy knockback by tapping space while hitting the ground
-- m2-3 now scales with attack speed

- aatrox(gauntlet)
same as above with a new air m2 that fits better

-- can now swap(g) during ANY action and can act out of animation faster
-- can now swap(g) during ultimate
-- can now cancel heavy knockback by tapping space while hitting the ground
-- air m2 changed to a downwards kick that knocks enemies up as well launching you up

- rhaast
just some qol fixes to make him feel more fluid

-- can now sprint out of shadow step
-- umbral trespass(r) controls updated, certain enemies can now jump, movement is a lot more fluid
-- new ascalon
-- new vfx
-- new idle animation

- boris
not much to say here

-- can now cancel heavy knockback by tapping space while hitting the ground
-- thanos boris now permanently has a one handed grip
-- new vfx

- darkin blade
technical changes rewarding skilled players and opening up tons of new combo options

-- can now swap(g) during ANY action and can act out of animation faster
-- can now swap(g) during ultimate
-- can now cancel heavy knockback by tapping space while hitting the ground
-- justicar ultimate hp regen and damage reduction increased
-- new riposte
-- new vfx

- mordekaiser
a bit too much raw power, can cheese basically the whole game by standing still holding right click
gets even worse with world rune since he literally cannot take damage from anything

-- base health reduced
-- f now reduces armor by 50% while active
-- m2 lvl 3 charge damage- 350% >>> 300%

- azir
bit of qol and a nice dps buff, weapon update helps him out as well with his attack speed scaling on m2

-- umbral strike sped up, hitbox improved, clunkiness removed
-- m2 endlag reduced by 0.2s
-- f: shifting sands
--- can now be channeled during any action
--- channel vfx added

- warwick
overall warwick is in a good spot but his lategame is really lacking, this should help

-- now has lifesteal when below 50% hp, tripled when below 25%
-- blood hunt(r) now grants scaling bonuses based on how much of the bar is filled
-- new vfx
-- unique vfx during blood hunt

- ghoul
not really intended to change the character, just hitting the enemies specifically

-- % missing hp scaling on basic attacks removed, replaced with a flat heal
-- lifesteal tripled below 50% hp

- world ender
didn't deserve the nerfs he got last update, especially with everyone else getting buffed, so he's getting that power back

-- base attack speed reverted
-- ultimate duration reverted, armor debuff reverted as well
-- air m2 landing aoe is now optional(hold m2 when hitting the ground to use it)
-- now heals off of all damage dealt
-- model changed to blood moon
-- new vfx

- pantheon
power was in a decent spot but felt boring and awful to play with no real strengths or weaknesses
this update gives him unique mechanics to play with as well as increasing overall satisfaction on everything
tl;dr 5 hit passive, empower next attack, motherfuckin mandrop

-- new roll animation
-- end lag on all attacks reduced by 0.2s
-- slightly increased range on spear attacks
-- buffed up shield attack motion values to compensate for lower range
-- pressing f while midair will now swing your spear forward
--- hitting terrain will lodge the spear in the terrain, letting you hang
--- hitting an enemy will knock them down and launch you upward
--- pressing space while hanging jumps up
-- shield input moved over to standard shield usage key, using gun will override and disable shield but please don't use gun it's useless
-- new ultimate
--- 5 successful hits charge up your ultimate, press r to ignite weapons, consuming all stacks
--- ultimate will greatly empower and change your next attack; press r again to cancel(doesn't give stacks back)
--- f - the motherfuckin mandrop. channel for 2 seconds, then leap straight up into the sky; pause in mid-air and enter aim mode. press button to land at target location, or drop straight down if aimed too high
--- m1 - aoe flaming sweep with high damage
--- m2 - slam shield into the ground, creating a shockwave and stunning nearby enemies
--- back m2 - spartan kick with huge wind blast, dealing aoe damage in a cone and sending all enemies hit flying
--- back m1 - murder blender

==== misc ====
- dungeon lighting fixed, stuff is actually visible now
- icathia terrain slightly tweaked
- icathia optimized
- a bunch of small ai optimizations
- character swapping optimized
- fixed enemies becoming unkillable during their ultimate
- aatrox sfx cleaned up
- equipment descriptions updated, weapons now have visible stats
- added destructible crates
- counters are now working on npc enemies
- cyclops health reduced, added a few variations
- camera movement slightly tweaked to feel more fluid

Install instructions

download, extract and play


ATRX 03132020 (x32) 932 MB
ATRX 03132020 (x64) 935 MB
ATRX 03132020 (Mac) 975 MB
ATRX 07242019 (Linux) 689 MB


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needs some balance changes 

I and three of my friends had a blast playing your game on discord last night, thank you so much for making it!

Why is this not a thing??? NEw Aatrox is unwieldy for me...

Then again I'm a support troll, so...

the best game the i playing on browser

The game is awesome.Its fun, well done, relaxing and the best thing is that me and my bro can play our main champs (Morde and Pantheon).There are some bugs with Morde because of hes size he falls through the floor but nothing that destroys the game. its awesome, but i have to ask.Is game ever going to be multiplayer?Also,could you please add old Mordekaiser as a playable character?

Man i miss old Aatrox, this amazing game is very fun and challenging on it's own, plus the references and little hidden things everywhere make it a solid game, but add the sentimental value of aatrox, and you got a masterpiece ^^

This is outstanding , The mechanics, the controls, the entire idea of an Aatrox solo game,  Man you really did a game to remember, at least for me <3 Thank you so much 


thank u, glad u enjoyed :]]